Hello everyone, Elias here. I’ve spent more hours than I care to admit staring at cards, planning my path on a branching map, and praying to the RNG gods for that one perfect relic. The roguelike deck-builder genre has an iron grip on me, and countless others. Games like Slay the Spire and the recent poker-fueled phenomenon Balatro have shown us just how addictive a perfect loop of strategy, luck, and discovery can be. But now, a new challenger is preparing to enter the arena, a game that wants to trade cards for dice and decks for destiny. I’m talking about Dice Legens, the debut title from the brand new indie outfit, Rogue Roll Studios.
When the announcement trailer dropped last week, it was a beautifully animated but cryptic teaser. It showed shimmering dice, epic fantasy landscapes, and heroes channeling raw power. Since then, Rogue Roll has trickled out just enough information to get my theory-crafting brain into overdrive. Is this just another dice-based RPG, or is it something more? I’ve spent the week digging through every developer post, concept art drop, and interview snippet to piece together a picture of what we should expect from Dice Legens. Let’s roll the dice and see what comes up.
A New Roll on the Genre: Core Mechanics Revealed

The heart of any great roguelike is its core mechanic, and Dice Legens seems to be innovating in a huge way. At a glance, it looks familiar. You pick a hero, you fight monsters in turn-based combat, and you roll dice to determine your actions, like attacking, defending, or casting spells. The twist, however, is a system the developers are calling “Dice Imbuing”. This is where I think the real genius lies.
Unlike other games where you simply add new dice to your bag, Dice Legens focuses on modifying the dice you already have. Throughout your runs, you will collect powerful “Essences”. These essences allow you to permanently alter the faces of your dice at special altars. Found a weak “1 Attack” face on your favorite six-sided die? Use a “Flame Essence” to transform it into a “3 Fire Attack” face that also applies a burn effect. This takes the randomness of getting a good die drop and replaces it with strategic, meaningful player agency. You are not just building a pool of dice, you are crafting your perfect, bespoke set of tools.
This opens up incredible possibilities for unique builds. Rogue Roll Studios has already revealed three starting classes, or “Legens”, that will leverage this system in different ways. The Chronomancer can manipulate the flow of time, spending a resource to “lock” certain dice faces before a roll, guaranteeing an outcome. The Forge-Knight is a martial powerhouse who can use scrap metal found in dungeons to temporarily sharpen a die face mid-combat, adding a +1 or +2 bonus for a single, crucial attack. Finally, the Wild-Caller summons creatures to fight alongside them, with the strength and type of summon determined by complex combinations of dice results, like a full house or a straight. The potential for synergies between class abilities and custom-built dice is staggering.
The World of Aethel: Art Style and Narrative

A great gameplay loop needs a compelling world to exist in, and Dice Legens is shaping up to be a visual treat. The art style is a vibrant, hand-drawn aesthetic that feels like a storybook come to life. It has the character-driven dynamism of a game like Hades, but the backgrounds and environments seem inspired by the intricate detail of ancient, illuminated manuscripts. Everything from enemy designs to the user interface feels cohesive and drenched in style.
The narrative premise is equally intriguing. The game is set in the world of Aethel, a kingdom shattered by a cataclysmic event involving a mysterious artifact known as the Chaos Cube. This cube shattered reality, and now its fragments empower both the heroes and the monsters that plague the land. You play as one of the Legens, individuals who can uniquely channel the power of these fragments through their dice. Your goal is to journey to the heart of the shattered kingdom, uncover the truth behind the cataclysm, and decide the ultimate fate of the Chaos Cube.
The developers have promised a story that evolves with your playthroughs. They claim that certain choices made during runs and specific outcomes in boss battles will unlock new narrative paths and even new areas on the map for future attempts. This suggests a narrative that is woven into the roguelike structure itself, a feature that could give Dice Legens incredible replayability beyond just the challenge of its combat.
Building Your Legend: Progression and Metagame

A roguelike lives or dies by its meta-progression. That feeling of getting just a little bit stronger after each defeat is what keeps us clicking “New Run”. Dice Legens appears to understand this assignment perfectly. Your central hub between runs is a sanctuary called “The Haven”. Here, you’ll use a currency called “Echoes of Fate”, earned based on your performance, to unlock permanent upgrades.
This includes unlocking the other Legens, discovering new “Essence Blueprints” to add more powerful imbuing options to the loot pool, and upgrading a central “Soulforge” that provides small, baseline boosts to all your characters. One of the most interesting systems they’ve teased is the “Legacy Die”, a special starting die for each class that you can customize at The Haven, giving you a strategic head start on your next journey. I love it when a game gives you meaningful choices before the run even starts.
To put it in perspective, let’s see how the proposed systems for Dice Legens stack up against some of the genre’s titans.
Feature | Dice Legens (Speculated) | Slay the Spire | Hades |
Character Unlocks | Unlocked via story milestones | Unlocked by playing other classes | Unlocked with Darkness and Keys |
Permanent Upgrades | “Soulforge” for baseline stat boosts | Ascension Levels (difficulty) | Mirror of Night talents |
Item/Card Unlocks | Discovering “Essence Blueprints” | Unlocked via XP progression | Unlocked via House Contractor |
Starting Bonus | Choosing a starting “Legacy Die” | Neow’s Blessing | Keepsake selection |
As you can see, Rogue Roll Studios is clearly taking inspiration from the best, while adding its own unique spin with the Essence Blueprints and Legacy Die concepts.
Beyond the Single-Player Saga: Multiplayer and Future Roadmap
Perhaps the most surprising reveal is that Dice Legens is planning to launch with more than just a single-player campaign. The developers have confirmed that they are working on cooperative and competitive multiplayer modes. Co-op play will reportedly allow two players to tackle a dungeon together, combining their dice pools and class synergies to overcome greater challenges. I can already imagine the insane combos a Chronomancer and a Forge-Knight could pull off. A competitive “Rift Run” mode is also planned, where players will race against each other in separate, seeded dungeons to see who can achieve the highest score or defeat the final boss first.
Rogue Roll Studios seems committed to the long-term health of the game, which is crucial for any title in this genre. They have already laid out a tentative post-launch roadmap that should have fans very excited. Some of the key highlights include:
- Quarterly content updates introducing new Legens, each with their own unique dice sets and mechanics.
- Seasonal events that will introduce new challenges, cosmetic rewards, and temporary rule modifications to shake up the meta.
- A major expansion planned for the first year, which will add an entirely new region, new enemy types, and a final, ultimate boss.
- A strong commitment to community-driven development, with plans for regular balance patches based directly on player feedback.
This kind of transparency and long-term planning from a new studio is a massive green flag for me. It shows they are not just building a game, they are building a community.
Final Thoughts
So, what should we expect from Dice Legens? Based on everything we’ve seen, we should expect a game with immense strategic depth, a beautiful world, and a rock-solid foundation for long-term replayability. The Dice Imbuing system is a genuinely fresh take on progression, shifting the focus from random drops to deliberate crafting. If Rogue Roll Studios can deliver on even half of its promises, Dice Legens could easily become the next obsession for roguelike fans everywhere.
I am cautiously optimistic, but my excitement is undeniable. This is a game designed from the ground up for players who love to tinker, strategize, and overcome immense challenges. We’ll be keeping a close eye on this one, ready to bring you guides, builds, and a full review right here at RivalSector when it launches.What are your thoughts on Dice Legens? Does the Dice Imbuing system excite you? Let me know in the comments below! For more deep dives and analysis on the most exciting upcoming games, be sure to check out our Gaming Insights category.