Hey, Elias here, back at the Rivalsector grind. Do you remember 2023? Of course you do. It was the year of that game. The one that dominated Twitch, filled YouTube with rage compilations, and probably cost us a few million new mice and keyboards. I’m talking about Only Up!, the janky, unforgiving, permadeath-style vertical climber that we all loved to hate. It was a true test of patience, a solo journey into madness.
Well, just when you thought your blood pressure was safe, a new challenger has entered the arena. A new studio called Rosa Special Studio is taking that core concept of vertical torture and adding two very chaotic ingredients: co-op and memes.
The game is called Only Up: BRAINROT TOGETHER.
Yes, you read that right. Brainrot. Together. I have to admit, when I first saw the title, I cringed a little, but then I started to think. This is either a low-effort cash-in or the most self-aware, potentially hilarious multiplayer experience of the year. So, what should we really expect from this… unique-sounding title? Let’s break it down.
What Exactly is ‘Brainrot Together’?

First, let’s establish the foundation. This is an “Only Up” style game. The goal is simple, get from the bottom to the top of a massive, nonsensical, floating structure. The catch? There are no checkpoints. If you miss a jump, if your hand slips, if you clip on a weird piece of geometry, you fall. You might fall ten seconds, or you might fall ten minutes, potentially all the way back to the very beginning. It is, in its purest form, a high-stakes 3D platformer.
That’s the “Only Up” part. Now let’s look at the new additions.
The “Together” is the real game-changer. This isn’t a solo climb. It’s a fully co-operative multiplayer experience. This moves the game from a personal test of zen-like patience to a chaotic social event.
Then, there’s the “Brainrot”. This part of the title is a very loud, very clear signal of the game’s entire aesthetic and tone. “Brainrot” is the internet-coined term for low-brow, absurd, “terminally online” meme content. We’re not climbing a beautiful, mystical mountain here. We’re not ascending a beanstalk to a giant’s castle. Based on this title, I expect we’ll be jumping on giant floating emojis, scaling towering ‘Skibidi Toilet’ characters, and using ‘Grimace Shake’ fountains as platforms.
This game isn’t just embracing the jank, it’s making the jank its entire personality. Rosa Special Studio is telling us upfront: “This is going to be stupid, and that’s the point.”
The Co-Op Factor: Friendship Ender or Ultimate Team-Up?

This is the part that has my full attention. Adding co-op to this formula is like adding nitroglycerin to a campfire. It’s going to be explosive, one way or another. My big question is how the co-op will actually function. I see a few possibilities, each with drastically different outcomes.
Will it be like Bread & Fred, where players are physically tethered to each other? That would be the most evil, most brilliant implementation. Imagine trying to make a pixel-perfect jump when your buddy, who is dangling 20 feet below you, suddenly sneezes and yanks you both into the void. The potential for griefing, for accidental team-kills, is astronomical.
Or will it be a simpler “everyone is in the same world” lobby? This seems more likely. You can see your friends, you can race them, you can laugh at them when they fall. The real question here is player collision. Will we be able to “body-block” each other? Can I stand on my friend’s head to reach a shortcut? Can I “accidentally” nudge them off a narrow pipe? If player collision is on, this game will be an engine for pure, unadulterated betrayal.
Think about the dynamic. One player is 40 minutes into a perfect run, nearing the top. Their friend, who has been falling repeatedly, finally catches up. They try to make a risky jump, fail, and in their panicked flailing, they clip the lead player… and send both of them plummeting back to the starting beach. That’s not just a rage-quit moment. That’s a “block on Discord” moment.
This is why Brainrot Together is so perfectly positioned for the streaming meta. It’s not just about one person’s suffering. It’s about shared suffering. It’s about trust, betrayal, and the hilarious screams that follow. It’s a content machine waiting to be turned on.
Leaning Into the “Brainrot”: A Stroke of Genius or Just Cringe?

I’m torn on the “Brainrot” aesthetic. On one hand, it’s a very smart marketing move. By calling itself “Brainrot,” the game becomes immune to criticism about its assets. You can’t call it a “low-effort asset flip” when the entire point is to look like a collection of random, clashing, low-effort assets. It’s a shield and a sword. It taps directly into the current online humor, ensuring it will be all over TikTok and YouTube Shorts.
It also lowers the emotional stakes in a good way. In the original Only Up!, falling from the beautiful, ethereal final stage felt like a poetic failure. In Brainrot Together, falling off a giant, spinning ‘Pepe the Frog’ just feels absurd. It’s harder to get truly angry when the entire world is a joke. It encourages laughter over pure frustration.
On the other hand, memes have a notoriously short shelf-life. What’s hilarious in late 2025 might be painfully cringe by mid-2026. This game risks dating itself, and dating itself fast. It’s betting everything on this specific flavor of internet humor. If you’re not “in on the joke,” the whole experience might just be obnoxious.
For me, I think it’s the right call. The “Only Up” formula is inherently frustrating. Drenching it in self-aware, stupid humor is the perfect way to make that frustration palatable for a group. You’re not just playing a hard game, you’re participating in a shared meme.
What We Know So Far: Features and Speculation

Details from Rosa Special Studio are still a bit thin on the ground, but we can piece together a good picture of what to expect. This isn’t a AAA release, so we should set our expectations for an indie-level experience focused entirely on its core gameplay loop.
Here’s what I’m expecting to be in the box:
- Online Co-Op: The main selling point. Likely for small groups of 2-8 players.
- A Single, Massive Vertical Map: The classic “Only Up” design. No levels, just one continuous, sprawling climb.
- Meme-Filled World: Expect a chaotic landscape of 3D models, sound clips, and visual gags pulled straight from the internet’s subconscious.
- High-Stakes Gameplay: One fall can (and will) cost you hours of progress.
- Simple Controls: Move, jump, sprint. The complexity comes from the level design, not the character’s move-set.
Here is a quick breakdown of the hard facts versus my own expert speculation.
Feature | Known Fact / Strong Rumor | Elias’s Speculation |
Game Title | Only Up: BRAINROT TOGETHER | – |
Developer | Rosa Special Studio | A new or indie studio, likely small. |
Genre | 3D Platformer, Co-Op, “Frustration Game” | – |
Platform | PC (Steam) | Almost certainly. Console ports are unlikely at launch. |
Release Date | “Coming Soon” | 2025, October 29th |
Co-Op Type | Confirmed Multiplayer | I’m betting on non-tethered, full-collision co-op for maximum chaos. |
Checkpoints | None | This is the core of the genre. Permadeath (perma-fall) is the whole point. |
Price | Not Announced | I’d expect a budget-friendly indie price, likely under $15. |
My Take: Will ‘Brainrot Together’ Actually Be Good?
Here’s the real question. Is this a game we’ll be playing, or just one we’ll be watching?
I’m calling it now: Only Up: BRAINROT TOGETHER is not going to be a “good” game in the traditional sense. I don’t expect polished mechanics, a beautiful art style, or a bug-free experience. In fact, I’m expecting it to be a bit of a technical mess. The original Only Up! was a janky, poorly-optimized game that succeeded despite its flaws.
But “good” and “successful” are two different things.
This game is purpose-built to be a viral sensation. It’s a social experience designed from the ground up to create hilarious, frustrating, and shareable content. The original game was a solo experience that streamers made social by sharing their pain. This game is baking the social aspect right into the core.
I predict it will be a massive, if short-lived, phenomenon. It will be the “it” game on Twitch for a solid month. Every co-op streamer crew will have to try it. We’ll see incredible speedruns, heart-breaking fails, and a lot of yelling.
Will I be playing it? Absolutely. I’m already mentally preparing my co-op partner. I’m ready for the chaos, the memes, and the inevitable moments of wanting to throw my monitor out the window. This is the kind of beautifully stupid, high-energy experience that gaming is all about.
So, what’s the verdict? Only Up: BRAINROT TOGETHER looks like it knows exactly what it is. It’s not high art. It’s a chaotic, meme-filled, multiplayer dumpster fire. And honestly, I can’t wait to jump in.
But what do you think? Is this the co-op evolution the “Only Up” genre needed, or is it just a cringey cash-grab? Are you brave enough to risk your friendships over this? Let me know your thoughts in the comments below.
For more deep dives and breakdowns of upcoming titles, be sure to keep checking our Gaming Insights category right here on Rivalsector.com. I’ll see you on the climb.