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ARC Raiders Jupiter: Why I Rank This Legendary Weapon B-Tier

Last Updated on: November 11, 2025

Hey everyone, Elias here, your boots-on-the-ground expert at Rivalsector.com. I need to talk about the Jupiter. And folks, I am probably going to get some heat for this one, but it needs to be said. After days of grinding, crafting, and field-testing this supposed “god-tier” weapon, I am officially ranking it.

The Jupiter, the Legendary railgun, the boss-melter… is B-Tier.

I know, I know. A Legendary weapon in B-Tier? It sounds like blasphemy. I can already see the comments. “Elias, you are crazy, it has the highest armor pen in the game!” And you are not wrong. On paper, this gun is a monster. But in practice, in the real game of ARC Raiders where you are balancing PvE, PvP, and resource management, the Jupiter is a one-trick pony. And that one trick just is not good enough to justify a permanent slot in my loadout.

Let’s break down why this golden-plated cannon is, for me, a B-Tier specialist weapon and not the S-Tier beast everyone wants it to be.

The S-Tier Illusion: The One Thing Jupiter Does Perfectly

First, I have to give credit where it is due. In one very specific, controlled scenario, the Jupiter is absolutely S-Tier. That scenario is killing a Harvester Queen or a stationary, heavy-armor boss.

When you and your squad are perched on a cliff, looking down on a Harvester event, and that massive Queen drops, pulling out the Jupiter feels incredible. You line up a shot, pull the trigger, and are rewarded with a sound like thunder cracking. A massive chunk of armor just vanishes from the boss. It staggers heavy ARC units, it cracks weak points, and it absolutely speeds up boss farming.

In this context, the gun is a 10-out-of-10. It delivers on the power fantasy of a Legendary railgun. If ARC Raiders was a simple boss-rush game with no other threats, the Jupiter would be in my hands 24/7.

But that is not the game we are playing. And the moment you step outside of that perfect “boss-farming bubble,” the Jupiter’s golden-plated illusion shatters into a thousand pieces.

The Hard Truth: Where the Jupiter Falls Apart

A weapon’s tier ranking is not just about its best-case scenario. It is about its overall utility. A gun has to be good, or at least usable, in the situations you find yourself in 90% of the time. This is where the Jupiter fails, and it fails spectacularly.

1. It is a Complete Liability in PvP

This is the biggest dealbreaker. ARC Raiders is a PvPvE game. You cannot avoid other players forever. You will get ambushed, you will get into firefights, and you will have to defend your loot. In these moments, the Jupiter is not just bad, it is a death sentence.

  • Painfully Slow Fire Rate: It is a heavy bolt-action rifle. If you miss your shot, you are dead. It is that simple. You will not get a second chance. An enemy Raider with a common Rattler or a kitted-out Tempest will shred you before you have even chambered the next round.
  • Clunky Handling: This thing handles like a boat. Its aim-down-sights speed is glacial. Its movement speed while aiming is sluggish. It was designed to hit a target the size of a building, not a human player who is jumping, sliding, and dodging.
  • It Screams “Shoot Me!”: The Jupiter is loud. It has a unique, massive CRACK that every single player in the entire area will hear. You might as well send up a flare that says, “Hey, I am over here, I have a big sniper, and I just missed my shot, so please come kill me.”

In a game where stealth and positioning are vital, the Jupiter throws both of those concepts straight into the garbage.

2. The Crippling Lack of Attachments

This, for me, is the real nail in the coffin. You cannot modify the Jupiter. At all.

Let that sink in. No scopes. No grips. No stocks. And most importantly, no suppressor.

This is a massive oversight for a Legendary weapon. A simple Rare-tier Osprey sniper rifle, which I can find in a random crate, can be kitted out with a long-range scope, handling grips, and a suppressor. This makes the Osprey an infinitely more useful and versatile weapon for almost every single raid. I can use my Osprey to silently take out ARC patrols. I can engage other players from a distance without giving away my exact, unchangeable location. I can choose a scope that works for my playstyle, from a 4x to a 12x.

The Jupiter is stuck with its default iron sights (which are fine, but they are not a high-zoom scope) and its “please kill me” sound report. A lower-rarity weapon with full attachment slots is almost always better than a Legendary with none.

3. The Awful Ammo Economy

The final problem is a logistical one. The Jupiter does not use Heavy ammo. It uses its own special, unique, and expensive ammo type: the Energy Clip.

This ammo is a pain to craft, requiring high-end materials. This means you are constantly scared to use your fancy gun. You find yourself hoarding this precious ammo, saving it “just in case” you decide to fight a boss. So what happens? You run around the entire map using your secondary weapon, only pulling the Jupiter out for that one specific moment.

An S-Tier weapon should be your go-to, your workhorse. It should not be a “special occasion” gun that you are too afraid to fire because you are worried about the cost. It kills the entire vibe of having a powerful weapon if you are constantly stressed about its ammo.

Comparative Versatility: Why the Jupiter Fails

Let’s just put the Jupiter head-to-head with its main competitor, the Rare-tier Osprey, to show you what I mean.

FeatureJupiter (Legendary)Osprey (Rare)
Boss Damage (PvE)S+B
Standard PvE (Clearing Adds)DA
Player vs. Player (PvP)FA
Stealth UtilityF (No Suppressor)S (Suppressed)
Ammo VersatilityD (Rare Energy Clips)A (Common Medium Ammo)
ModdabilityF (None)S (Full Slots)
My Overall TierBA

Looking at this, the Jupiter wins in one category. The Osprey is an A-Tier workhorse. It is great in PvP, it is amazing for stealth, it uses ammo you find everywhere, and it can be customized for any situation. The Jupiter is a “boss-killer” and nothing else.

The Verdict: B-Tier is for “Big Specialist”

To me, B-Tier is not an insult. B-Tier is where the powerful, niche, specialist weapons live. And that is the Jupiter to a T.

  • S-Tier: Your versatile, all-purpose monsters. A fully-kitted Tempest assault rifle or a suppressed Osprey. These are the guns you use 90% of the time.
  • A-Tier: Extremely strong weapons that are just shy of S-Tier, perhaps lacking in one small area but still top-picks.
  • B-Tier: The Specialists. Weapons like the Jupiter. You do not build your loadout around them, but you pull them from your stash for one specific job.

The Jupiter is the best “Queen Killer” in the game. It is a fantastic tool to have in your squad’s armory. But it is not a primary weapon. It is not versatile. It will not help you win a 1v1 fight, and it will get you killed more often than it gets you kills.

That is why it will not be topping my list of the ARC Raiders best weapons for general use. It is a heavy, loud, and amazing trophy of a gun that is, and will remain, a solid B-Tier pick in my book.For more deep dives like this, be sure to check out our ARC Raiders category right here on Rivalsector.

Hey, I'm Elias, an expert writer here at Rivals Sector. My passion is diving deep into video games, especially online ones. I live for creating in-depth reviews and guides that help you master the meta, whether it's in a massive MMO or a fast-paced hero shooter like Marvel Rivals.

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