When NetEase and Marvel Games first announced Marvel Rivals, my excitement was off the charts. A fast-paced, 6v6 hero shooter with a sprawling cast of Marvel heroes and villains, what’s not to love? The game’s free-to-play model, supported by a battle pass and a cosmetic shop, felt like a breath of fresh air in an industry often plagued by predatory monetization. We had a clear understanding of what we were getting into, and the community largely embraced it. However, recent datamines have thrown a wrench into the works, unearthing a familiar and, for many, dreaded term: loot boxes. Codenamed “Mysteries” in the game’s files, these rumored additions have sparked a firestorm of debate. I have seen the community’s concerns and I want to break down what this could mean for the future of Marvel Rivals and for us, the players.
The Source of the Speculation

The rumors aren’t just whispers in the wind, they come from a known and reliable source in the Marvel Rivals community, RivalsInfo. This account has a solid track record of leaking information, and their latest post on X has provided some compelling evidence. The files for the upcoming Season 4, “The Heart of the Dragon,” reportedly contain logic for a “Mysteries” player component. This name, “Mysteries,” is not new, as it was also present in an older version of the game’s code, where it was linked to the term “cosmic mysteries number,” a clear reference to a loot box system. The datamine also showed references to “BOX_OPEN_HISTORY_CHANGE,” further solidifying the speculation that some form of a randomized reward system is in development.
NetEase has not officially commented on these findings, which, of course, leaves us to fill in the blanks. The silence is understandable, as a premature announcement could cause a major backlash. However, the lack of an official statement also allows the rumor mill to go into overdrive. The community’s reaction has been a mix of dread, cynicism, and cautious optimism, with some even arguing that a well-implemented loot box system could be a good thing.
The Double-Edged Sword of Loot Boxes
The very mention of loot boxes sends shivers down the spines of many veteran gamers, and for good reason. The late 2010s were a dark age of monetization, where games like Star Wars Battlefront 2 and Overwatch faced massive criticism, and rightly so. The primary issue was that these systems often felt like gambling, with players spending real money on a chance to get a specific item. This is particularly problematic when the items within the boxes are tied to gameplay advantages, though in the case of Marvel Rivals, which has so far focused on cosmetic items, the concern is more about the principle of the matter.
Let’s look at the different forms a loot box system could take:
- Free-to-Earn, Cosmetic-Only: This is the most player-friendly model. Loot boxes are not for sale with real money, but are instead earned through gameplay, such as leveling up, completing challenges, or finishing a battle pass. The contents are exclusively cosmetic. This is the model Overwatch 2 adopted recently, and it has been received positively by the community, as it rewards engagement without preying on players’ wallets.
- Purchasable with In-Game Currency: This model allows players to buy loot boxes with a premium currency, which can in turn be purchased with real money. However, this premium currency can also be earned in-game, albeit at a much slower rate. This offers a “free” path for dedicated players, but still incentivizes spending.
- Purely Pay-to-Open: This is the most predatory model, where the only way to obtain a loot box is to buy it with real money. There is no in-game grind or alternative way to acquire them. This is the model that caused so much controversy in the past and led to legal action in some countries. It directly ties a random outcome to real-world money, making it feel like a slot machine.
Given the current gaming climate and the legal scrutiny surrounding loot boxes, it’s highly unlikely that NetEase would implement the “purely pay-to-open” model. The backlash would be immense, and it could severely damage the game’s reputation and player base. The more likely scenario is that they would lean toward a free-to-earn system, or perhaps a hybrid of free-to-earn and purchasable with in-game currency.
How it Could Work, A Positive Spin
I am an eternal optimist when it comes to games I love. If NetEase is going to add loot boxes, I have to believe they will do it in a way that benefits the players. A free-to-earn system could actually add a layer of excitement and a new reward loop to the game.
Imagine this, you complete your daily and weekly challenges, and in addition to your battle pass progression and a few Lattice, you get a “Cosmic Mystery Box.” You pop it open and get a new voice line for Black Panther, a spray for Star-Lord, and an epic skin for Luna Snow. This would be a great way to reward players for their time and effort, offering a satisfying, random drop that feels like a bonus, not a requirement. It could also give players a chance to get cosmetics they might not otherwise buy, increasing the visual variety on the battlefield.
Let’s compare the potential reward systems.
System | Primary Acquisition Method | Contents | Player Benefit |
Current Shop | Direct Purchase with Lattice | Skins, emotes, sprays, voice lines | Guaranteed item, no randomness. |
Battle Pass | Progression, Paid and Free Tiers | Skins, emotes, sprays, voice lines, currencies | Structured progression, predictable rewards. |
Rumored Loot Boxes | TBD, likely in-game acquisition | Cosmetics from a randomized pool | Random, but potentially free, bonus items. |
The key here is the “TBD.” The entire conversation hinges on how NetEase decides to implement this. If they make the contents of these boxes exclusive and a must-have for collectors, and then tie the boxes to a real-money purchase, that’s when we have a problem. The current monetization model is transparent, you see the skin you want, you buy it. A loot box system, by its very nature, is a black box, you don’t know what you’re getting until you’ve already committed.
The Verdict on Our Worries
So, should we be worried? I would say we should be cautiously concerned, but not outright alarmed. The rumors are strong, but the implementation is still an unknown. The community’s response has been loud and clear, and I believe NetEase is aware of the backlash they would face if they took a step backward into the predatory monetization of the past. Marvel Rivals has already established itself as a well-loved, free-to-play game with a fair and transparent monetization model. To throw that away for a quick buck would be a major misstep.We have to trust that the developers will continue to prioritize the player experience. If these “Mysteries” turn out to be a free reward for dedicated players, something to chase and earn, I am all for it. It would add a compelling new layer to the game’s progression and reward loop. However, if they become an exclusive, paid avenue for acquiring rare cosmetics, I will be the first to sound the alarm. For now, I’ll be keeping a close eye on the official channels, waiting for a definitive statement from NetEase. Until then, my game plan is simple: keep grinding, keep earning those battle pass tiers, and hope that our favorite hero shooter stays a player-first experience. This is a critical moment for the game’s future and I believe the team behind this great game will make the right choices to keep our community thriving and excited about all things Marvel Rivals.