Hey everyone, Elias here from Rivalsector.com.
Let’s all take a deep, collective breath of relief. Season 5 of Marvel Rivals is live, and the single most-requested, most-prayed-for, most-desperately-needed feature is finally here.
That’s right: the hard reset to Bronze III is officially dead.
Gone are the days of finishing a season in Diamond, only to be thrown back into the chaos of low-elo lobbies to grind for 30 matches just to get back to where you started. Gone is the “smurf queue” that ruined the first two weeks of every season for new players.
NetEase has listened. They have finally given us a real competitive system. They have given us Placement Matches.
I have been digging through every line of the official patch notes and all the developer deep dives to build the ultimate guide. This new system is a massive win for the community, but it’s also complex. How is your rank calculated? What’s a “Predicted Rank”? What are the new queueing rules? And what happens if a random teammate disconnects in your most important match?
Don’t worry. I’ve broken it all down. This is my complete, expert guide to mastering your 10 placement matches and starting your Season 5 climb exactly where you deserve to be.
What Are Placements (And Why Do They Matter)?

For anyone who wasn’t here for the “dark times” (Seasons 1-4), the old system was simple but brutal. At the start of a new season, almost everyone’s rank was reset to the absolute bottom: Bronze III.
This was, in a word, awful. It created a massive, chaotic traffic jam of player skill. You had brand-new players in the same lobbies as former Eternity-rank players. It was a miserable grind for veterans and a brick wall for new players.
Season 5 scraps that entire model.
Now, the first 10 ranked matches you play this season are your Placement Matches. This isn’t a warm-up. This is your one and only high-stakes tryout for the new ladder.
During these 10 matches, the game analyzes your wins and losses to determine your “actual rank.” This is your chance to skip the grind entirely. A good set of placements (say, 8 wins and 2 losses) could rocket you straight into Platinum or Diamond, letting you play against people at your skill level from day one. A bad set… well, I hope you enjoy the Bronze III lobby.
The pressure is on, but the reward is a healthier, more competitive game for all of us.
The Core Mechanic: Predicted Rank vs. Actual Rank
This is the most important part of the new system. Your rank is now determined by two different numbers.
- Predicted Rank: This is not your real rank. Think of this as your “matchmaking number.” When you first log in, the game assigns you a Predicted Rank based on your history. This rank is used only to find balanced matches for you during your 10 placement games.
- Actual Rank: This is your final, official rank. After you complete your 10th placement match, the game takes your starting Predicted Rank, factors in your 10-game performance (mostly wins and losses), and assigns you your Actual Rank. This is the medal you will have for the season.
So, where does your starting Predicted Rank come from? The game has a smart, new system for this.
- If You Are a True New Player: If you have never played 10 or more ranked matches in any previous season, you are a clean slate. The game will start you at a Silver III Predicted Rank.
- If You Are a Returning Veteran (S5 Only): This is the brilliant part. The game runs two different calculations and gives you the HIGHER one as your starting point.
- Calculation A (Your Recent Rank): The game takes your final, finishing rank from Season 4 and subtracts three divisions. (Example: If you finished S4 at Diamond II, this number is Platinum II).
- Calculation B (Your Historical Peak): The game checks your highest rank from any previous season (where you played at least 10 games) and makes an adjustment. This “peak rank” calculation is capped at Platinum II.
- The Result: You Get the Better Rank: The game takes the higher rank from Calculation A and Calculation B. This means if you had a bad Season 4 and finished in Gold (which would be Silver in Calc A), but you peaked in Diamond back in Season 2 (which is Platinum II in Calc B), the game will use your Platinum II rank! It finally respects your skill, not just your last season.
- The Big Resets (Top and Bottom): There are two exceptions. If you finished Season 4 in Celestial II, Celestial I, Eternity, or One Above All, you are all reset directly to Grandmaster II. If you finished in Bronze or Silver III, you will start at Bronze III.
- For Future Seasons (S6 and beyond): This “Historical Peak” rule (Calculation B) is a one-time-only thing for the new system. In future seasons, your starting rank will only be based on your last season’s final rank, minus three divisions.
How Wins and Losses Shape Your Final Rank
So you have your Predicted Rank. Now you have to win.
The developers have been clear: your final placement is closely tied to your wins and losses across these 10 matches.
If you go 5-5, your final Actual Rank will be very close to the Predicted Rank you started with.
But here is the exciting part. A great performance can boost you above your old rank. The patch notes state you can be placed up to 1-2 divisions higher than your final Season 4 rank if you absolutely dominate your placements. This is your chance for a huge promotion.
There is a ceiling, however. No matter how hard you stomp, or even if you go 10-0, the highest you can possibly be placed is Celestial I.
CRITICAL: New Queuing Rules for Placements
You cannot just jump into placements the same way you play ranked. There are strict new rules you must know before you click “Find Match.”
- Maximum 3-Player Party
I cannot stress this enough. While you are in your 10 placement matches, you can only queue in a party of up to three players. No 4-stacks, no 5-stacks. This means my strong, strong advice is to never solo queue your placements. Grab two reliable friends, get on comms, and secure your wins. - Rank Difference Limit
For any party that has a player in placements, the difference between the highest-ranked and lowest-ranked player in the party must be less than 3 divisions. - The “Matchmaking Anchor” Rule
This is the most important strategic part. If your team has a player in placements, the matchmaking system will use the highest-ranked player in your team to find a match. This means if you are a Gold II player and you queue with your Diamond III friend, you are playing in a Diamond III lobby. This is a high-risk, high-reward play. If you can hang, you’ll boost your placement, but if you get stomped, you’re just throwing away your matches. Choose your stack wisely.
Don’t Get Robbed: The New Disconnect & Penalty Rules
We’ve all been there. You are in a critical promo game, and your teammate’s icon goes red. They are gone. You lose a 5v6. It feels awful.
For placements, the devs have finally given us a massive quality-of-life protection, but they are also cracking down on leavers. Here is how it works.
| Your Scenario | The Match Outcome | What Happens to Your Placement |
| YOU disconnect (and are gone >90s) | Win or Lose | It counts as a LOSS. You also get a suspension and an offense strike. |
| Your SQUADMATE disconnects (>90s) | Your team LOSES | It counts as a LOSS for you. (But you do not get a suspension). |
| Your SQUADMATE disconnects (>90s) | Your team WINS | It counts as a WIN. No penalty. |
| A RANDOM TEAMMATE disconnects (>90s) | Your team LOSES | The match is INVALID. It does not count. No loss, no penalty. |
| A RANDOM TEAMMATE disconnects (>90s) | Your team WINS | It counts as a WIN. No penalty. |
That’s right: if a random teammate ditches your game and you lose, the match is “invalid” and doesn’t count. This is a huge, welcome change that protects your placements from trolls and disconnects. But look closely at the “Squadmate” rule. If the friend you are stacked with disconnects, you will take the loss. Do not queue with anyone who has bad internet.
Placements, Halves, and Your Season 5 Loot
Finally, let’s talk about the loot. The season is now split into two halves, and your rewards are tied to each half.
To earn the Gold-tier costume for a half-season (like the “Sacrificial Pawn” Gambit skin for the first half), you must do two things:
- Complete 10 ranked matches within that specific half of the season.
- Finish that half at Gold rank or higher.
This new structure for the Marvel Rivals season 5 ranked rewards means you have to stay active. Your initial 10 placement matches will count as your 10 games for the first half of the season, so as long as you place in Gold or higher, you are set.
And one final, penalty: If you do not finish your 10 placement matches at all during the entirety of Season, your starting Predicted Rank for the next Season will be lower.
My Final Verdict
This new system is a massive, undisputed win for the Marvel Rivals community. It respects your time, it respects your skill, and it will create more balanced, high-quality matches from day one.
Your first 10 matches are now the most important games you will play all season. My advice? Do not rush them. Warm up in unranked first. Grab two reliable friends. And play your absolute best heroes.
I’m heading in to play my 10 matches right now. I’ll be maining Loki and Peni Parker, so if you see me in your lobby, you’ve been warned. What rank are you aiming for this season? What’s your 3-stack dream team for placements? Let me know your strategy in the comments below, and be sure to check out all our other hero guides and news in our Marvel Rivals category right here on Rivalsector!

