Hey everyone, Elias here from Rivalsector.com, and I am absolutely buzzing with excitement about what I am about to dive into with you all. We have been waiting, some of us for what feels like an eternity, for a proper, big budget video game that does justice to the Terminator franchise. We have had some hits and misses over the years, but nothing that has truly captured the raw, gritty essence of the first two films. Now, thanks to the creative minds at Nacon and the legendary Milanese studio, Teyon, we are finally getting a look at something that might just be the one. I am talking, of course, about Terminator 2D: No Fate.
First off, let us address the elephant in the room: this is a 2D side scrolling game. I know, I can hear some of you groaning from here. We have been conditioned to expect these massive, sprawling 3D experiences from our A-list franchises. But I am here to tell you, a 2D perspective might just be the perfect vehicle for a Terminator game. Think about it. The original films, particularly the first one, were built on suspense, claustrophobia, and a relentless sense of pursuit. A side scrolling format, when done right, can amplify all of those feelings. You are always moving forward, never truly safe, and the screen is a constant reminder of the linear path to your doom, or to your salvation, depending on how you look at it.
Teyon, the developer behind this project, has a pretty solid track record in the Terminator universe with Terminator: Resistance. That game, while not a blockbuster in the traditional sense, was a true labor of love and a huge hit with fans. It captured the atmosphere of a post apocalyptic war torn world perfectly and gave us a glimpse into the future war we only saw in snippets in the films. So, when I heard they were on board for a new Terminator project, my ears perked right up. Now, with a new engine and a fresh perspective, I am optimistic they can deliver a title that truly pushes the boundaries of what a side scrolling game can be.
A New Story in a Familiar Timeline

The official word is that Terminator 2D: No Fate will bridge the narrative gap between Terminator and Terminator 2: Judgment Day. This is a brilliant move. This is a period in the Terminator lore that has been explored in comics and novels, but never in a proper video game. We are going to see what happened to Kyle Reese, and more importantly, what happened to Sarah Connor in the years leading up to the events of T2.
I am particularly excited about the potential for character development. The game will follow Sarah Connor as she grapples with the knowledge of her destiny, training herself and preparing for the coming war. This is a Sarah Connor we have only seen glimpses of, a hardened warrior, not the naive young woman from the first film. We will see her transformation firsthand, and I am betting we will get to play through some of the training sequences she put herself through, learning to handle weapons and survive in a world she knows is on the brink of collapse. The game’s narrative could really lean into the psychological toll this takes on her, making for a compelling and emotional journey.
The official reveal trailer showed off some incredibly detailed pixel art that truly captures the gritty, dark aesthetic of the films. The environments look like they are ripped straight out of 80s and 90s cinema, with a fantastic sense of scale and atmosphere. I saw a quick shot of a familiar looking police station, and it instantly transported me back to the first movie. The character sprites look fantastic too, and they really nail the likenesses without falling into the uncanny valley.
Gameplay Expectations: What We Need and What We Hope For

So, what should we expect from the gameplay? The game is being described as a 2D side scrolling survival horror shooter. Let us break that down.
- Survival: I am hoping this means resource management will play a big role. Do we need to scavenge for ammo, health kits, and parts to craft new weapons? A limited inventory would ratchet up the tension. Running out of bullets right before a T-800 encounter would be a genuinely terrifying experience.
- Horror: The first Terminator was, at its core, a slasher movie. The T-800 was an unstoppable killing machine, and the horror came from the relentless pursuit. I am hoping the game leans into this. I want to feel that constant dread. I want to hear the heavy footsteps approaching from off screen. I do not want to just blast my way through every encounter. I want to feel like I am fighting for my life.
- Shooter: Of course, it is a Terminator game, so there will be shooting. But I am hoping for a more methodical approach than just a run and gun experience. I want a weight to the weapons, a sense of recoil, and a need to aim for weak points. The T-800s are nigh unstoppable, so a simple headshot should not do the trick. We should have to work for every kill.
Let us get into some specifics I am hoping for.
- Environmental Destruction: The films are full of explosive action. Seeing the environments get torn apart by gunfire and explosions would be incredible. Imagine a boss fight where you have to use the environment against a T-800, collapsing a wall on it or luring it into a trap.
- Branching Paths: A great side scrolling game offers multiple routes through a level. Maybe one path is safer but longer, while another is a direct confrontation with an enemy. This would add replayability and give players a choice in how they approach a situation.
- Stealth Mechanics: Let us be real, you cannot just fight a Terminator head on and expect to win. Stealth should be a key component. Hiding from enemies, moving silently, and using distractions to get past them would be a great way to capture the “prey” feeling from the films.
Here is a quick rundown of some of the key features and what they could mean for the game.
Feature | My Expectations | Potential Impact |
2D Side Scroller | Precise platforming and combat, retro aesthetic | Amplifies tension and suspense, unique visual style |
Survival Horror Elements | Limited resources, careful planning, jump scares | Creates a constant feeling of dread and vulnerability |
New Story Arc | Bridges Terminator and T2 narratives, focuses on Sarah Connor | Deepens the lore and offers a fresh perspective |
Pixel Art Graphics | Highly detailed character sprites and environments | Captures the 80s/90s film aesthetic perfectly |
Teyon as Developer | Deep understanding of the Terminator universe, fan-friendly approach | High probability of a faithful and respectful adaptation |
The Future of the Franchise

This game could be a real game changer for the Terminator franchise in the video game space. If it is a hit, it could pave the way for more Terminator games that break away from the traditional third person shooter formula. We could see a Terminator real time strategy game, a proper RPG, or even a full blown survival horror game in the vein of Resident Evil. The potential is limitless.I really hope this game lives up to its potential. The premise is solid, the developer has a proven track record with the IP, and the art style is absolutely on point. I believe that by embracing a 2D perspective, Terminator 2D: No Fate can deliver an experience that feels both nostalgic and fresh. It is a bold move, but sometimes the boldest moves are the ones that pay off the most. I cannot wait to get my hands on it and see if Teyon can once again prove that they understand what makes this franchise so special. This is the kind of title that could re-energize the entire fan base. Keep an eye on our Gaming Insights section, because I will have a full review for you as soon as I can. Also, check out our latest preview of Planetary Life.